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The vulkan runtime libraries 1.0.39.1 is now available with changes including fixes for Linux Vulkan is the new high-performance, cross-platform graphics and compute API from Khronos that gives developers direct control over performance, power consumption, and application development to achieve unparalleled efficiency. Vulkan enables rich 3D applications to run on any Windows®, Linux®, Android®, or iOS® device with a GPU via an open standard at minimal cost. Vulkan is the key to enabling next-generation games, including VR, on all platforms. As Vulkan does not use GLSL, it removes some of the language's pain points while still providing the full set of features for graphics programmers. This makes Vulkan an attractive choice for cross-platform development alike. VCS is a project designed to make porting of 3D applications from OpenGL/GLSL easy and efficient. It uses multiple backends - Intel® Open Venice™ for applications that target Android and iOS, and SPIRV-Cross for Linux. The multi-backend architecture helps in making porting faster than OpenGL/GLSL or Metal/SPIRV-Cross alone with less effort. The open source SPIR-V tools provide a way for applications to take advantage of the new features in Vulkan and SPIR-V. The tools enable applications to process and convert the binary representation of shaders at runtime to gain performance, flexibility and portability benefits. SPIR-V is a new, intermediate language that sits between application source code and the final machine instructions for multiple, diverse platforms: games consoles, mobile devices and personal computers. The SPIR-V 1.1 specification is part of Khronos’ Vulkan 1. 1 graphics and compute initiative. The Vulkan working group has developed the SPIR-V 1.1 specification under specifications initiative KEEP (Khronos Exchange Extension Proposal). SPIR-V is designed to be usable with other OpenCL™ conforming languages, such as OpenCL C/C++, allowing for front end developers to continue using their preferred language when developing for Vulkan. SPIR-V allows developers to use their existing toolsets (text editors, compilers etc.) with little or no modification. This means that the cost of adopting new APIs like Vulkan will be significantly decreased compared to previous APIs like OpenGL or Direct3D; this will help increase performance of the most popular applications sooner than might otherwise occur. Open source developers are also able to take advantage of SPIR-V, giving them another option for achieving cross-vendor portability. Khronos Group's open standard Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Vulkan is faster, easier to develop, supports a wide variety of hardware architectures, and runs applications significantly faster than OpenGL. Khronos Group released the specification at SIGGRAPH 2015. More information can be found on the Khronos Vulkan page .Khronos Group has released several specifications alongside Vulkan 1. vulkan runtime libraries 1.0.39.1 cfa1e77820
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